Monday, November 3, 2014

Week 4: The CAC at Night

Last night, during projections load-in for The Last Lifeboat I found myself walking in and out of the xMPL booth quite a lot. After it got dark, I noticed that there is a light switch in the second floor hallway, so I turned off the lights, because I like pressing buttons, I guess. The lack of light in the hallway revealed a really cool texture though!

As light from in front of the CAC shined up into the hallway, it had to pass through the railing at the end of the hallway. This created something of a natural gobo, throwing an awesome looking pattern onto the, already texturally interesting, brick wall.


The bricks already had a grid pattern on them, which helped to accent the angle that the shadows were coming in at. The pattern gave me a sense of movement because of the way the lines of shadow splayed out along the wall.

I'm not sure I would want to use a gobo like this for light going onto a person because it would be odd looking and distracting. However, I would definitely like to use a texture like this on some background scenery, or to create texture on a cyc. While parallel lines aren't exactly the most exciting thing in the world by themselves, the angle that they are at here, along with the fact that they seem to splay out just a little bit adds a lot to them.


1 comment:

  1. Neat railing texture AND brick texture. It's neat to see scenic textures and light textures work together and create contrast. It's interesting to think about how scenic and lighting can work together to create textured worlds. :)

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