When I got up close to the wall, and cast a shadow with my hand very close to the same surface, the shadow was much crisper, much more what I expected it to be. It was visually interesting to me to have the crisp shadow side by side with the fuzzy one.
Without knowing the technical terms for these different types of shadows, it made me wonder if this is similar to what happens when we are focusing lights, and we adjust the focus. The actual source of light (lamp) is being moved closer or further away from the surface of the lens

(or vice versa), producing a harder or softer edge. It also reminded me of using any sort of shadow projection on a screen onstage - the less space between the projection screen and the object, the clearer / crisper the shadow is.
It would also have been fun to experiment and try to add some color to the light - would the fuzzier edges of the shadow had any color in them? Where would the color stop, if the shadow itself isn't given a hard edge? And apart from moving the window closer to the wall, or my whole apartment closer to the sun, would there have been any ways to get the fuzzy shadows to sharpen up their focus?
Neat photos and observations! It's all about that second focal point! When the item casting shadows is in the exact spot where the light converges again, it'll get a crisp shadow...helpful to know that when we don't have lekos with gobos, we can still get texture if we use scenery and lights together. Nice!
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